Universal Valve Dedicated Server Patcher

[Универсальный патчер для привращения лицензионного сервера в пиратский ]

Особенности:

1) Сто пудовый sv_lan any(0/1)

2) Никаких STEAM_ID_PENDING/VALVE_ID_PENDING

3) Поддерживает как пираток так и лицензионщиков

4) Полностью совместим с VAC/VAC2(хотя толку от обоих

5) Ну само собой терь мона жать update и не ссать в карман

6) Все версии OS! Unix/Win32

Инструкции:

1) Извлеките пач для своего движка(HL1 или Source) в папку bin\ на серваке.

2) Запустите пач

3) Для маст дая пачится один файл. Для пингвина пачатся

3(Source)/4(HL1) файла. Когда попросит файлы с другой ОСи скажите ему Skip падла.

4) Запустите сервак и радостно валите покурить

5) В мастдае можете юзать эмуль от hCupa(в линухе хз, так и не смог запустить эту тварь).

Если у вас возникли всяческие проблемы производительности попробуйте библиотеку steamemu от hCupa.

6) Ломанные серваки могут быть видны в оффициальном списке серваков(это можно отменить с помощью свича -nomaster или ручной правкой masterserver.vdf)

ПРИМЕЧАНИЕ:Работает только из под винды, но пачит и виндовые dll-ки и юниксовые so-шки )))

Changelog:

v1.8

FIXED:sv_lan 1 mode "LAN Class C" error not patched in HLDS(HL1 Engine). Seems what i've forgot to put it in since v1.3... But the most strange is what it worked somehow for people before v1.7 patch...

v1.7 FIXED:Some clients got "Steam validation rejected" error during connecting.Those are emulated HL1 clients(steamemu by hCupa) CHANGED:Non-Steam SteamID is now STEAM_666:88:666 CHANGED:Music( ).

Due to this change patche's size increased. PATCH SPECIFIC: Modded to be more universal with some hooks

v1.61

FIXED: Clients whos using STEAM loaders are now fully supported even in offline mode(But off course their clients must be correctly patched too ) IMPROVED:Improvents will be made during final patch release to ensure better "build redundancy" FIXED:Full support to srcds-win32 v1.0.0.34 13:52:56 Aug 15 2007 (3203)

v1.6

Fix the "They get "Steam does not own this game" when player whos using loaders but dont own the game tries to join the server. POSSIBLY fix engine_amd64.so(HL1 old lib) to give HLTV an HLTV_ID...

v1.5

FIXED: Now HL1 engine patch is fully compatible with HLTV client HLTV client gets his real HLTV_ID ,while in linux HLTV clients will not get "certificate lenght error" anymore. HLTV will get a pirate ID if using engine_amd64.so library. This lib is more than 2 years old now and therefore useless(VALVE dropped its support almost from the beggining.

Also BAILOPAN dropped its official support too). I announce officialy: this is the last release where i gave support for this lib.In feature releases it will be removed.

IMPROVED:STEAM_0:0:0 is in past now cause any virtual SteamID with 0 as first digit drives amxmodx/sourcemod a little crazy. So now all pirate clients will get STEAM_666:666:88(with my watermark ) so problems with BAILOPAN's mods should now be fixed. Try add your admins by STEAM_ID after applying this one.

FUN: Changed music to selebrate 5-th release

CODE: Patch almost fully rewritten from scratch with many cleanups

v1.4

FIXED: Now compatibile with newly released SRCDS-Win32 v1.0.0.34 Build 3191(3 August,2007) engine

v1.3

ADDED: sv_lan 1 support. If you prefer sv_lan 1 mode over sv_lan 0 mode(cause of some functionality troubles) just switch server's mode.

v1.1

FIXED: Windows SRCDS not patched(even 3152) - my fault just was tired - Thanks for Maddoxx for this catch(got credits in patches about box )

v1.0

First drunk release

источник: wwwcsmania.ru
http://forum.csmania.ru/viewtopic.php?f=28&t=3794